Friday, April 3, 2015

8-bit Music and Voice Over Acting in Video Games

“There is nothing wrong with your computer monitor. Do not attempt to adjust the picture. I am controlling today’s blog post...” 

This week on Tunehoney a random guest blogger, Hunter Scott, has appeared to discuss the introduction of voice over acting to the elements of chiptunes in video games.

Chiptunes, or 8-bit music were first introduced early in the golden age of arcade video games. The first arcade video game to introduce a continuous track was Tomohiro Nishikado's 1978 release Space Invaders. 8-bit music in arcade games gave the player a much more exciting experience and aided in their understanding of the direction of game play. Space Invaders utilized the music to portray speed and difficulty of each section during such game play. We can remember pong, with it’s beeps and boops, which sooner or later created complacency and boredom. Yes, without music there was a lack in excitement and adventure given to the gamer.

It was not until 1980 that we were able to add a new and needed element to gameplay; the addition of voices in games. Atari’s Bezerk, though was not exactly voice acting, it revolutionized the idea of adding voices in games in the form of voice synthesis. Voice synthesis is the artificial production of human speech. A computer system used for this purpose is called a speech synthesizer, and can be implemented in software or hardware products. We see this today in our text to speech technology within our computer software and smart phones. This was a start in reinventing the idea of giving the audience a more connected experience.

With a demand for an evolution in games, Final Fantasy X set a new standard with the usage of real voice over artists for its characters. This gave relief to gamers’ eye strain from reading text in previous versions to follow the plot. David Hayter later set the bar for his voice work as Solid Snake in Metal Gear Solid. His husky voice became iconic through out the gaming world and aided in paving the way for more voice over artists to be a part of the industry of video games.

Today we rarely experience video games without voice over acting. This element connects the audience to a point that they are able to self identify with a characters personality and goals. And to think this all started with a couple beeps and boops.


“I now return control of Tunehoney back to Aidan, but keep listening and stay tuned in.”


Link to Hunter Scott’s Blog on Introduction to Voice Over Acting : https://innervoxhs.wordpress.com/

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