Friday, March 13, 2015

How To Write A Melody: Tones and Scales

This week (and next) on Tunehoney, we'll be working our way to learning how to write a melody.

The melody is one of the most important parts of a song. Melody gives the listener something to follow and something to sing along to. The melody is the part of a song that you find yourself humming hours after hearing it.

Since the melody of a song is so important, it follows that one way to write a song is to begin with a melody. Before we can do that, we need to learn what a components make up a melody. 

To understand melody at its most basic, we'll be examining the simple, iconic song Eight Melodies (one melody, really) from Mother (NES):

fig. 1: Eight Melodies, lovingly transcribed by me in Photoshop


Get to know this melody as best you can, because we'll be picking it apart next time. But for now, let's learn the very basic components of a melody.

Tones and Scales

To understand how to write an effective melody, we must first understand the relationship between tones.

        A tone is a sound that is played or sung at a specific         pitch. (Miller, p. 4)

Pretty simple. 12 tones make up the foundation of Western music, and you've probably heard of them. As a quick note, '#' stands for sharp, which raises a tone, and 'b' stands for flat, which lowers a tone. The 12 tones are:

A  A#  B  C C#  D  D#  E  F  F#  G  G#
or
A  Bb  B  C  Db  D  Eb  E  F  Gb  G  Ab

The space between one tone to the adjacent tone is called a half-step (B to C, or F to F#), and the space between one tone and the tone after the adjacent tone is called a whole-step (B to C#, F to G). Half-steps and whole-steps are important because they allow us to construct musical scales when we stack them in different ways.

A scale is a series of eight successive tones placed in alphabetical order. A C-major scale, for example:

C  D  E  F  G  A  B  C
And a D-major scale, which Eight Melodies is composed in:
D  E  F#  G  A  B  C#  D

Scales dictate which tones we're 'allowed' to use when writing music -- tones that fall outside of the scale (called accidentals) sound dissonant when played on top of tones within the scale. 

As you become more experienced with composing, you'll be able to effectively use tones outside of the scale you're writing in, but for now we're going to stick to the notes in the scale.

Notice both example scales, C-major and D-major, are major scales, despite containing different tones. What makes them major is their identical arrangement of half-steps and whole-steps. Take a look.

Our 12 tones:
C C#  D  D#  E  F  F#  G  G#  A  A#  B
Our C-major scale:
C  D  E  F  G  A  B  C
Now both on top of each other (exclude tones in parentheses):
C (C#)  D  (D#)  E  F  (F#)  G  (G#)  A  (A#)  B  C

If there is a tone in parentheses between two adjacent letters of the alphabet, that's a whole-step (C to D), and if there isn't, that's a half-step (E to F). In other words, a major scale really looks like this (W is a whole-step, H is a half-step):

W  W  H  W  W  W  H

Try measuring the whole and half-steps between the tones of the D-major scale provided above. By applying that pattern of whole and half-steps to any the twelve tones, you can find out which tones make up each musical scale.

A few tips about scales:
  • Beyond major scales, there are also other scales such as minor scales and the chromatic scale
  • Scales must not skip a letter of the alphabet. This determines which scales use #s and which use b's
  • A single scale cannot contain both #s and b's
  • The pattern of whole and half-steps for a natural minor scale is: W  H  W  W  H  W  W

How important, then, is choosing a scale for your song?

At this stage, not very. Since we're composing chiptunes and not writing for vocalists or instruments, and since we've only learned the major scale, whichever major scale we choose to work with is going to sound pretty much the same.

But tune in next time, when we get into the meat of melodies and use all of theory we just learned to understand Eight Melodies and why it's so effective.

Works Cited and Additional Reading.

Miller, M. (Year of publication). The Complete Idiot's Guide to Music Theory: Second Edition. New York, New York: Penguin Group.

Tanaka, H., Suzuki, K. (1989). Eight Melodies. On Mother Original Soundtrack [NSF File]. (n.d.).

Friday, March 6, 2015

How To Find Inspiration

This week on Tunehoney, we'll be discussing how to find inspiration for a chiptune composition.

Composing a chiptune is no different from writing a story or painting a picture. In each case, an artist starts with an idea and a blank canvas. Any artist's goal, really, is to find a way to translate their idea into their medium of choice as effectively as possible. 


In that case, there are a two equally critical steps to the creative process: creating an idea, and translating the idea.

We'll learn more about translating an idea using our artists' tools (chiptune trackers and some knowledge of music theory) in future posts. For now, let's start with the basics and find some ways to create an idea or, in other words, learn how to find inspiration.



Method 1: Watch, Look, and Listen

This one's easy. Observe what other people have created.

To find inspiration, simply watch your favorite movies, play your favorite games, and listen to your favorite music. You'll know when inspiration hits.


As beginners, don't be afraid to borrow ideas from your favorite artists, and don't fret over originality too much. 


Take this tune.


It's a cover of Stars of Track and Field by Belle and Sebastian, and an early FamiTracker project of mine. 


Every time I listened to the original song, I imagined it would make a great overworld theme for an NES platformer. It's wholly unoriginal, but I had fun making it and learned a little more about chiptunes in the process.


So cover songs, remix songs, sample movies, look at art, and do whatever it takes to get you creating.


Remember: if you're writing down music, you're making progress.


Method 2: Find a Concept

This one's a bit more abstract than the last, but can also lead to more original compositions.

Another way to find inspiration is to take a concept and use it as inspiration.


"A concept?" you say. "But that sounds terribly vague. A 'concept' could be anything."


And to that, I answer: Yes, a concept can be anything.


Let's look at some examples:

  • Happiness
  • A clumsy polar bear cub
  • Rude waitstaff
  • The ever-expanding, infinitely-unknowable cosmos
  • Jerry Seinfeld's white tennies
  • A Sunday's trip to grandmummy's
Of course, the list is potentially endless.

As an inspiration exercise, open your text editor of choice and start jotting down some concepts. Run with the 
first one that makes you feel something -- a chuckle, a whiff of nostalgia, a tinge of sadness, a hint of arousal.

And if you can't do that, feel free to leave a Tunehoney comment and I'll shoot you back a sweet concept. 


Remember: if it makes you feel something, you're making progress.


Method 3: Try Something New

This is the last one, and likely the most difficult.

If you're having trouble finding inspiration and the above methods haven't worked, try doing something new.


Inspiration can come from a change of environment -- whether physical, social, or mental. 

  • Take a walk to somewhere you don't usually go 
  • Talk to someone new 
  • Message an old friend on Facebook 
  • Look through a highschool yearbook 
  • Take it one step further and go on a vacation
At the end of the day, inspiration comes from living life and having experiences. Don't get hung up on the 'idea' itself; live life and let the idea come to you.

Remember: if you're living life, you're making progress.


Works Cited

Murdoch, Stuart (1996 Nov 18). Stars of Track and Field [Belle and Sebastian]. On If You're Feeling Sinister [Audio CD]. Ca Va Studios, Glasgow: Jeepster Records.